Kingmaker - GM Dkyrn
He is about 1.7m tall. His eyes are copper in colour. No facial hair. Or hair of any kind. Broad head, common for the egyptian king cobra Nagaji strain he is from. Samdy coloured scales covers his body from head to toe. Rather lithe build despite his strength.
Currently waring scale maile as his prefered armor. From his hip hangs the weapon of choice of his tribe, and strapped to his back is a rather large steel shield. A Khopesh. Most of his equipment and gear is stored on his riding companion. A large riding constrictor named Apep.
Male nagaji cavalier (first mother’s fang, gendarme) 1 (Pathfinder Player Companion: Blood of the Beast 17, Pathfinder RPG Advanced Player’s Guide 32, Pathfinder RPG Bestiary 4 199, Pathfinder RPG Ultimate Combat 37)
N Medium humanoid (reptilian)
Init 9 in dim light)
AC 21, touch 12, flat-footed 19 (2)
Fort 6/19-20) or
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks challenge 1/day (7 vs. reptiles), Knowledge (arcana) 9 in dim light), Ride
1 (3 vs. Creatures that threaten, accuse, or challenge you and haven’t apologized); Racial Modifiers +2 Handle Animal racial bonus vs. reptiles, +2 Perception—————————
Languages Aklo, Ancient Osiriani, Common, Draconic
SQ mount (giant riding constrictor (charger) named Apep), pride, resistant, serpent’s sense
Other Gear chainmail, heavy steel shield, khopesh[APG], lance, belt pouch, canteen[UE], flint and steel, hemp rope (50 ft.), masterwork backpack[APG], military saddle, waterskin, 17 gp, 8 sp
Animal Companion Link (Ex) Handle or push Animal Companion faster, 2 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent’s Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Giant riding constrictor (charger)
N Large animal
Init 3 armor, 4)
Fort 4 plus grab)
Space 10 ft.; Reach 10 ft.
Str 16, Dex 17, Con 14, Int 2, Wis 12, Cha 2
Base Atk 9 grapple); CMD 18 (can’t be tripped)
Feats Weapon Focus (bite)
Tricks Attack, Combat Riding, Come, Defend, Down, Exclusive, Guard, Heel
Skills Acrobatics 6 to jump), Climb feet by sense of smell.
Swim (20 feet) You have a Swim speed.